Europa Universalis 4: Army Composition Guide (2024)

Quick Links

  • How Army Composition Works

  • Early-Game Strategy

  • Artillery Strategy

It is incredibly tempting in Europa Universalis 4 to simply recruit as many soldiers as you can, send them off into your latest war, and then hope for the best. Unfortunately, doing this is likely to get your army wiped out by more attentive players or even the AI if it's deciding to work on this particular day.

RELATED: Europa Universalis 4: Iberian Wedding Guide

Army composition is important in EU4. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones.

How Army Composition Works

Europa Universalis 4: Army Composition Guide (1)

The combat width tooltip in Europa Universalis 4

There are quite a few things to consider when forming an army.

  • In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline.
  • Your army's width is dictated by your current Military Technology level. It increases as you purchase more technology levels.
    • An army width of 20 indicates that you can have 20 units in your frontline and 20 units in your backline.
  • Infantry and cavalry take precedence in filling the front row of an army, with artillery taking the back row. This is good, as artillery units take more damage when in the frontline.
  • Every nation will have a "cavalry to infantry" ratio. If there are too many cavalry units in an army, they will suffer penalties in battle.
    • The base ratio is 50 percent, so an army with 22 units of infantry shouldn't have more than 11 units of cavalry.
    • Certain nations and government types will have better cavalry to infantry ratios and will therefore be able to field more cavalry units effectively. Notable examples include Steppe Hordes, Tribal Federations, and nations of the Sunni faith.

Early-Game Strategy

Europa Universalis 4: Army Composition Guide (2)

An Ottoman army in Edirne in Europa Universalis 4

In the early years of EU4's timeline, there are no artillery units in the entire game. As such, armies are made up of only infantry and cavalry.

Military Tech Level

2

5

6

7

Combat Width

15

20

22

24

24

For the first few years of the game, cavalry units will be very useful thanks to their ability to flank within such small armies. Keeping at least four cavalry units in every army will ensure that your flanks are filled with useful units and your army will really shine in the shock phase of a fight. This is just a rule-of-thumb, however.

Artillery units are unlocked at level seven, which is when you should start shuffling your army compositions around to include them.

Artillery Strategy

Europa Universalis 4: Army Composition Guide (3)

Some Ottoman artillery units in Constantinople in Europa Universalis 4

Once cannons are unlocked, things change rather drastically.

Military Tech Level

9

11

14

16

18

20

22

24

26

Combat Width

25

27

29

30

32

34

36

38

40

With a Military Technology level of nine, you will have a combat width of 25. This means that you can fill your front row with infantry and cavalry, while also filling your back row entirely with artillery.

Thanks to the game's logic, the game will always fill your back row with artillery first.

  • Since artillery takes double damage in the front row, make sure that the number of artillery units you have in an army does not exceed the total number of infantry and cavalry units combined.
  • For cheaper armies, it is absolutely possible to get by with only two units of cavalry in your entire army. Flanking is less useful as combat width increases.

There are certain technology milestones that will affect your army composition in an ideal world.

  • Having artillery in your army will grant a bonus to sieges against enemy forts. The bonus depends on both how many units of artillery you have and the level of the fort you're sieging. As a result, from Military Technology Level Seven onwards it's very useful to have a few cannons in your ranks.
  • Artillery Units will get significantly better once you hit Military Technology Level 16. From here it is a good idea to fill your entire back row with cannons if you can afford it. Before this, having cannons is no bad idea but it can be cheaper to make up the difference with large numbers of infantry.
  • While many players swear by the rule of having only two cavalry units per army once you have artillery unlocked, there are two stages where you might consider adding more:
    • Military Technology Levels 18 and 23 improve the flanking range of cavalry. At this point, it can be quite effective to have around four and six units of cavalry in your armies respectively.

Of course, what you actually end up using for your army composition will depend on your nation, your ideas, and your personal preferences for each army. You may wish to have a dedicated siege army for busting down forts in the early stages of the game, or you may favor horses for the entirety thanks to certain bonuses to their combat ability, for example.

Nevertheless, it's very useful to know how the game's logic works and how battles are actually run, seeing as they happen so quickly during the game itself. Keeping an eye on your army width and taking some time to readjust the makeup of your armies is a small chore that can pay dividends.

NEXT: Europa Universalis 4: Burgundian Inheritance Guide

Europa Universalis 4: Army Composition Guide (2024)

FAQs

How to make a strong army in EU4? ›

To maximize combat effectiveness of an army, the ratio of infantry, cavalry and artillery is vital. To avoid the insufficient support penalty, an army must not surpass the maximum ratio of cavalry per infantry regiments.

Is Europa Universalis 4 easier than hoi4? ›

However, there is a big difference in the learning curve, as the overall pacing differs, so in a way EU4 is more friendly to beginners. In a nutshell, I'd say it's easier to learn but harder to master, you just have to play it with a different mindset.

What is the army composition combat width in EU4? ›

The base combat width is 15. As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20.

How does cavalry work in EU4? ›

Cavalry[edit | edit source]

The speed of the horse gives this soldier greater mobility on the battlefield, while only the most disciplined soldiers can stand in the face of the cavalry charge. Cavalry is good for flanking once the main line has been filled, but are much more expensive than infantry.

Is quantity better than quality EU4? ›

Depends on context. If you need a military edge without a money or manpower cost, quality is the way to go. If you're looking to increase the absolute strength of your military, then quantity is better than anything else.

What is the ratio of infantry to cavalry in EU4? ›

The base ratio is 50 percent, so an army with 22 units of infantry shouldn't have more than 11 units of cavalry.

Why EU4 is so addictive? ›

Eu4 is or propably any other paradox game takes energy. You still learn new tricks, discover something new after 4k hours in game. It requires you to keep learning non stop and there isnt an cycle of gameplay. Instead a large amounts of possiblities for gameplay.

What is the hardest nation to play EU4? ›

Often cited as a classic example of a challenging nation in Europa Universalis 4 gameplay, Karabakh begins as a vassal of Qara Qoyunlu. Should players want any hope of expanding into its neighboring regions, Karabakh should secure support for its independence or risk being diplomatically annexed.

Are the temples worth it in Europa Universalis 4? ›

They are always worth it. They not only increase your monthly profit but they also increase the trade node by creating more production.

How much artillery should I use eu4? ›

How many? Early game you mainly want 1 per army for siege bonus since artillery is pretty weak, the later the game goes on the more you want, in late game you want to have artillery per army equal to your combat width.

What is 100 percent war score eu4? ›

The scale ranges from +100% (a complete victory for the side currently being viewed) to −100% (complete defeat for the side currently being viewed). Warscore is measured using a number of different parameters: Occupied provinces. Battles won or lost, to a maximum of 40% in either direction.

What is the force limit eu4? ›

A force limit is a soft limit on how many ships or regiments a country can possess. It can be exceeded at a monetary price.

What do forts do in eu4? ›

Forts limit unit movement due to their zones of control ("ZoC").

What unit is best against cavalry? ›

Infantry blocks cavalry charges; Infantry has an advantage over Cavalry, Archers shoot infantry; Archers have an advantage over Infantry, and Cavalry is so fast that they are so difficult to hit, that they are able to charge and reach archers. Cavalry have an advantage over Archers.

What is cavalry flanking in EU4? ›

Flanking range is the range at where your troops can hit. At the start of the game infantry has a flanking range of 1. Infantry can hit the enemy in front of them and the enemy one to the side. Cavalry has a flanking range of 2. They can hit the guy in front of them, the guy next to them, or the guy next to them.

How do you become a great power in eu4? ›

To become a Great Power, the player must have high development, and usually needs to be up-to-date with institutions.

How to increase military level in eu4? ›

The military development level of a province can be increased by spending military points. It can also be modified by a few special events, decisions and missions.

How do you get good generals in eu4? ›

Keep your army tradition high and take idea groups that give bonuses to generals. There is, obviously, a luck factor as well. A combination of quality, offensive, and defensive while fighting regularly will generally give you reliably good generals regardless of the country you are playing.

What is the best formable nation in eu4? ›

Europa Universalis 4: 10 Strongest Formable Nations
  1. 1 Jianzhou To Qing.
  2. 2 Uesugi To Japan. ...
  3. 3 Muscovy To Russia. ...
  4. 4 Poland To Commonwealth. ...
  5. 5 Naples To Italy. ...
  6. 6 Brandenburg To Germany. ...
  7. 7 Brandenburg To Prussia. ...
  8. 8 Holland To The Netherlands. ...
May 1, 2022

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